init repository placeholder struct
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commit
704e38b8da
1
.gitignore
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1
.gitignore
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src/builddir
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3
.vscode/settings.json
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.vscode/settings.json
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{
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"mesonbuild.configureOnOpen": true
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}
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43
CMakeLists.txt
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43
CMakeLists.txt
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cmake_minimum_required(VERSION 3.13)
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project(arsgoetia LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -Wpedantic -g")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
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set(CMAKE_RESOURCE_DIRECTORY ${CMAKE_SOURCE_DIR}/resources)
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set(CMAKE_THREAD_LIBS_INIT "-lpthread")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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set(CMAKE_HAVE_THREADS_LIBRARY 1)
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set(CMAKE_USE_WIN32_THREADS_INIT 0)
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set(CMAKE_USE_PTHREADS_INIT 1)
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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include_directories(${CMAKE_SOURCE_DIR}/include)
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file(GLOB_RECURSE SOURCES "src/main.cc" "include/*.h")
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add_executable(arsgoetia ${SOURCES})
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SET(CMAKE_INSTALL_PREFIX /)
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# When new game modes appear, aggregate them into a ONE subdirectory
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# if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/modes/classicmode/CMakeLists.txt")
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# add_subdirectory(src/modes/classicmode)
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# target_link_libraries(arsgoetia classicmode)
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# endif()
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# if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/tools/CMakeLists.txt")
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# add_subdirectory(src/tools)
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# target_link_libraries(arsgoetia tools)
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# endif()
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# if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/application/CMakeLists.txt")
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# add_subdirectory(src/application)
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# target_link_libraries(arsgoetia application)
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# endif()
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# if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/impl/CMakeLists.txt")
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# add_subdirectory(src/impl)
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# target_link_libraries(arsgoetia impl)
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# endif()
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file(COPY "${CMAKE_RESOURCE_DIRECTORY}" DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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12
arsgoetia.c
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12
arsgoetia.c
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#include <stdio.h>
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#define PROJECT_NAME "arsgoetia"
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int main(int argc, char **argv) {
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if(argc != 1) {
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printf("%s takes no arguments.\n", argv[0]);
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return 1;
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}
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printf("This is project %s.\n", PROJECT_NAME);
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return 0;
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}
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1
include/core.h
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1
include/core.h
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// placeholder
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3
src/main.cc
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3
src/main.cc
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int main() {
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return 0;
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}
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