init repository placeholder struct

This commit is contained in:
r8zavetr8v 2024-11-29 00:28:01 -05:00
commit 704e38b8da
6 changed files with 63 additions and 0 deletions

1
.gitignore vendored Normal file
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src/builddir

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.vscode/settings.json vendored Normal file
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{
"mesonbuild.configureOnOpen": true
}

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.13)
project(arsgoetia LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror -Wextra -Wpedantic -g")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/build)
set(CMAKE_RESOURCE_DIRECTORY ${CMAKE_SOURCE_DIR}/resources)
set(CMAKE_THREAD_LIBS_INIT "-lpthread")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
set(CMAKE_HAVE_THREADS_LIBRARY 1)
set(CMAKE_USE_WIN32_THREADS_INIT 0)
set(CMAKE_USE_PTHREADS_INIT 1)
set(THREADS_PREFER_PTHREAD_FLAG ON)
include_directories(${CMAKE_SOURCE_DIR}/include)
file(GLOB_RECURSE SOURCES "src/main.cc" "include/*.h")
add_executable(arsgoetia ${SOURCES})
SET(CMAKE_INSTALL_PREFIX /)
# When new game modes appear, aggregate them into a ONE subdirectory
# if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/modes/classicmode/CMakeLists.txt")
# add_subdirectory(src/modes/classicmode)
# target_link_libraries(arsgoetia classicmode)
# endif()
# if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/tools/CMakeLists.txt")
# add_subdirectory(src/tools)
# target_link_libraries(arsgoetia tools)
# endif()
# if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/application/CMakeLists.txt")
# add_subdirectory(src/application)
# target_link_libraries(arsgoetia application)
# endif()
# if (EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/src/impl/CMakeLists.txt")
# add_subdirectory(src/impl)
# target_link_libraries(arsgoetia impl)
# endif()
file(COPY "${CMAKE_RESOURCE_DIRECTORY}" DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})

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arsgoetia.c Normal file
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#include <stdio.h>
#define PROJECT_NAME "arsgoetia"
int main(int argc, char **argv) {
if(argc != 1) {
printf("%s takes no arguments.\n", argv[0]);
return 1;
}
printf("This is project %s.\n", PROJECT_NAME);
return 0;
}

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include/core.h Normal file
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// placeholder

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src/main.cc Normal file
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int main() {
return 0;
}